Bibliothèque de l'ESJ Lille
Titre : |
Newsgames : Journalism at Play |
Type de document : |
texte imprimé |
Auteurs : |
Ian Bogost, Auteur ; Simon Ferrari, Auteur ; Bobby Schweizer, Auteur |
Editeur : |
The MIT Press |
Année de publication : |
2010 |
ISBN/ISSN/EAN : |
978-0-262-01487-8 |
Langues : |
Américain (ame) |
Index. décimale : |
38 100 Numérique - Web - Multimédia |
Résumé : |
" Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames.
Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; recreate a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine’s game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot’s game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame.
Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution." |
Newsgames : Journalism at Play [texte imprimé] / Ian Bogost, Auteur ; Simon Ferrari, Auteur ; Bobby Schweizer, Auteur . - [S.l.] : The MIT Press, 2010. ISBN : 978-0-262-01487-8 Langues : Américain ( ame)
Index. décimale : |
38 100 Numérique - Web - Multimédia |
Résumé : |
" Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames.
Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; recreate a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine’s game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot’s game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame.
Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution." |
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9090 | 38 100 BOG | livre | Bibliothèque | Fonds médias/presse | Disponible |